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Solar Ash and Pathless redefine open-world gaming

 Solar Ash and Pathless redefine open-world gaming

Solar Ash and Pathless redefine open-world gaming

      Theory is on the table: Solar Ash and Pathless have redefined open-world gaming

      We analyze some aspects that specialists rely on to make this claim, and what are the common characteristics of Annapurna Interactive titles

  Over the past few weeks, more than a few analysts believe that Solar Ash and The Pathless are truly redefining open-world gaming.  They do this through a series of unique characteristics that distinguish this proposal from others, but in turn link it to previous installments by its developers, a combination that gave rise to this idea that open-world video games are changing.

  It all started, in fact, when some users noticed common ground between Solar Ash and The Pathless, two of the most popular titles from Annapurna Interactive members who clearly share a few things.

  Solar Ash and Pathless are the future of open world gaming

Solar Ash and Pathless redefine open-world gaming

  We can say that they are open world games developed on a budget, which prioritize platforming and action challenges over combat and missions, like the others.

  In Solar Ash, one of the ten most anticipated games of 2021 according to experts, all you have to do is slide on futuristic sleds, and move in all directions.  In The Pathless, you propel yourself forward using a magical bow and arrow.  They aren't revolutionary proposals, but the numbers say they work.

  In short, both games feature environmental puzzles, highly vertical areas, compelling characters and giant bosses, with a loose narrative that wraps it all together, and makes progression natural, uninterrupted.


  But why is the open world changing?

  In essence, it takes place in empty open worlds and fills their space with unique forms of movement, rather than endless amounts of content.  This simplicity allows you to appreciate the surroundings without feeling overwhelmed.

  Unlike other open worlds, it doesn't feature a lot of enemies or a great variety of enemies.  Simplicity prevails.  Oftentimes, it is as if the enemies are not there to give the story more than certainty that we are heading in the right direction.  It's more of an end than a means, a breath of fresh air in the Strip.

  This could be due to a tight budget compared to other developer studios of course.  But, nevertheless, we think the result is eye-catching, and it left the board in its category.

  While none of these games come close to the animation level of Insomniac's Spider-Man games, they also aren't aimed at an audience looking for it.  As long as it makes up for with motions, platforms, and other disruptive elements that help fill that void, you won't miss out on anything else.

  It happens that these games are not confusing or require hundreds of hours of content to catch us.  They depend for everything on feeling free and taking themselves to the next level.

  It's big enough to get lost, but small enough to keep you focused.